UniverseMat_v
=============
  Textures:
    - BeyondTitleCloud
        Offset: 0.06349999457597733, 0
    - W1SkyFarCloud
        Offset: 0.07675774395465851, -0.8999999761581421
        Center: 0.5, 0.25
        Scale: 0.25999999046325684, 1.25
        Rotation: 0.1684316537980285

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 128, 129, 130, 255
    - 43, 95, 225, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 97, 106, 110, 255
    - 4, 4, 4, 255

  Steps:
    1: RGB = (lerp from (128, 129, 130) to (97, 106, 110) using (tex #1 RGB)), multiply by 2
         A = ((tex #1 A) * (vertex A)), multiply by 2
    2: RGB = ((tex #2 RGB) * (vertex RGB)), then add (43, 95, 225)
         A = (vertex A)
    3: RGB = (255, 255, 255)
         A = (vertex A)
